S.P.I.: Spiland Park Institute
Our collaborative capstone project was to design an original theme park, Spiland Park Institute. My role as a show designer and concept artist focused on concept development and visual direction for The Mainframe, a land of cutting-edge spy gadgets agents need for a successful mission.
The Agency operates as a global intelligence force, dedicated to stopping crime before it ever takes shape. Agents Gem‑n‑Eye have pinpointed five essential disciplines required to reach true Super Spy status: advanced spy vehicles, expert decoding, high‑level combat, cutting‑edge gadgets, and the art of masterful disguise.
Spies can purchase and gear up for their missions in the Tech Depot.
Agent Sputnik’s assistants cook up new ways to boost a spy’s abilities in the Proto-Byte Bistro.
Name tags designed by me and printed by Dominick Civitano.
Team member costumes
I was responsible for the lighting and addition of guests. Dominick Civitano created the vehicle model and Jessie Marr drew the storyboard.
I was responsible for the lighting, character drawing and addition of guests. Dominick Civitano created the vehicle model and Jessie Marr drew the storyboard.
Agent Sputnik
Agent Sputnik pulls you into a last-minute test of his latest invention inside the Gadget Development Center. But what should be a simple run-through quickly unravels when an unknown hacker takes control of the lab, turning every testing room into a trap.This is a trackless, dark ride.
Land entrance
Merchandise samples
Agent Porscha belongs to The Track, the land of high-tech spy vehicles.
This frame is from Le Code de la Route attraction from The Track. This is a Kuka Arm attraction where spies train their motor vehicles. I was responsible for character drawing. RT Lovatto drew the storyboard.
Team picture with professors (David Hoffman and Adora English) and the panel of judges (Bob Rodgers, Paul Osterhout and Theron Skees).